TEAM ELIGIBILITY & REQUIREMENTS
Each team must have matching colored jerseys provided by the organizers and a unique jersey number to participate. The players are required to wear their jerseys for all games. In the event a player is missing their jersey, a technical foul will be given to the player and two free-throws will be awarded to the opposing team, however this technical foul does not count as personal foul nor towards a disciplinary technical.
Players may not play for more than one team in the same league.
League fee and jersey fee is due the before the team’s first game. A player who does not pay is ineligible and cannot play.

TEAM CAPTAIN RESPONSIBILITIES
Receive league rules & regulations, building policies, any other information, and pass that information on to team members.
Pay team entry fee, completely fills out team roster, and distributes information to team members.
Is the only player allowed to discuss or dispute calls to the officials.
Is responsible for the sportsmanship of all his team members.
Responsible for notifying team members of any schedule changes.
Regularly check the communication group chat and contribute to the planning process of the league
Captains must ensure that their teammates are NOT shooting around during a game, after one verbal warning, the offending player will be punished with a disciplinary technical. This will be recorded by the league commissioner.

Attend meetings to discuss league matters.

TEAM ROSTER INFORMATION
A team may have a minimum of 7 players and a maximum of 8 players on their roster at any time.
Roster additions and deletions may only be made in the event a player voluntarily withdraws from the league or suffers from a physical injury. A player from the waitlist of equal or approximate skill will replace him only after the majority of the captains agree. In the case of a first or second round pick withdrawal/injury of a player, a captain may choose anybody with majority of captain votes, this special circumstance can only take place before game 5 is played. After game 5, captains must refer to the waitlist for roster addition.
There will be no roster additions after the 8th week of the league.
Once a player has played for a team, he may not move to another team.
There are NO team trades.

UNIFORMS/JERSEYS
The organizers will provide jerseys to the teams upon successful registration in the league.
All team members must have matching colored jerseys with numbers on back.

GAME MODIFICATIONS
There will be two 20-minute periods of continuous play.
The clock will only stop during the last two minutes of the second half of 20-minute playtime, when a time-out is called, and at the referees’ discretion.
There will not be a shot clock in effect.
A regular game clock will be used in the following situations: during the final two minutes of the second half. During this time the clock will stop on all violations and fouls and for a made basket.
The clock will not stop for a technical or intentional foul unless one of the previous situations occur.
Half time will be three (3) minutes. The second half may start prior to the expiration of three (3) minutes if both teams and the referees are ready for play.
Teams will have three (3) time-outs per game, lasting approximately 45 seconds. Teams will receive a time-out per overtime period, no timeouts from regular gameplay will carry over to over time.
A team may start the game with four (4) players but may not continue with less than three (3) players on the court.
Scoring errors must be brought to the officials’ attention immediately in order to correct. Once the referees have left the court, scoring errors may not be corrected.
Players will get fouled out after 5 personal fouls.
If the team has 7 team fouls, the player fouled will get a bonus, or what is called a "one-and- one” – that is, if the player makes the first free throw, he gets the opportunity to attempt a second, but if he misses, the ball is live.
If the team has 10 team fouls in the game, the player fouled gets a double bonus – two free throws following the 10th and above fouls.
All other rules that are not listed above are in accordance to Michigan Highschool Basketball Rules

OVERTIME PROCEDURES
The overtime period will start with a jump ball at center court.
During regular season, ONE overtime will be awarded. A single overtime is 3 minutes in length and stoppage time is only the last minute of the overtime.
If the score remains a tie after the overtime period; the game will end in a draw and be recorded as such.
During the Playoffs, subsequent overtimes will be played in the same manner with a one minute break between each additional overtime period until the game is set.
Overtimes during the playoffs are 3 minutes in length and stoppage time is only the last minute of the overtime.
Teams will receive a time-out per overtime period, no timeouts from regular gameplay will carryover to overtime.
All fouls carryover into the overtime periods.

FORFEITS
The MY-Basketball League is not responsible for teams that forfeit, and will not reschedule forfeited games.
Teams must start the game at the scheduled game time with at least four players on the court.
If a team is not ready to start the game with at least four players signed in and on the court at the scheduled game time, the team that is ready will receive 10 points, possession of the ball and the game clock will be started

If neither team is prepared to start the game with four players at the scheduled game time the clock will start. The game will resume in the normal manner starting with a jump ball when both teams have the minimum number of players required to play.
When ten (10) minutes have run off of the game clock and a team does not have the minimum number of players to compete the game will be declared a forfeit win for the team with the minimum number of players.
A double forfeit will be declared if both teams are not ready to play after the expiration of ten (10) minutes.
A forfeited game will be scored 10-0 for point differential purposes.
Teams that forfeit twice during the regular season are ineligible to participate in the post-season.

LEAGUE RULES
During free throw situations, players may enter the zone on the release by the shooter.
Substitutions will only be allowed on dead ball situations. The substitute must report to the scorers’ table and may only enter the court when called by the referees.
Players must stay on their sideline at all times during game play.
For the safety of all participants, players must remove all jewelry prior to the start of the game.
This includes wedding bands, religious symbols, wrist watches, and headwear.
Half-court violations WILL be implemented.
Cussing, Profanity, and Foul Language are strictly prohibited. A player will be awarded with a technical foul upon committing such acts. The technical foul will be regarded as a personal foul and added to the team’s overall number of fouls in the game.
Fighting is also strictly prohibited. Any sort of fighting ON or OFF the court will lead to an immediate expulsion from the league with no refunds whatsoever.
The League Organizers will make the final calls in all disputes.
After 3 disciplinary technicals (i.e due to cursing, talking back to officials or shooting around during a game) a player is suspended the next game. Captains and the league commissioner will be responsible for recording such technicals.
Captains and co-captains will be held to higher standards and as a result after 2 disciplinary actions will be suspended for one game.
Two technicals in one game is an automatic ejection.
After the one game suspension the player’s disciplinary technicals will reset.

TIE-BREAKERS
In order to determine standings, 2-points will be given to a WIN, 1-point for a TIE, and 0-points for a LOSS.
Winning percentage
Head-to-head record (all tied teams)
Overall point differential

STATISTICS
Statistics will be compiled weekly. Statistics for current games will be available by game time the following week.
Statistics are for recreational purposes only; the league is not responsible for inaccurate statistics.

PROBLEM RESOLUTION
Only the team captain can address problems and/or questions that occur.

The League Organizers will make the final calls in all disputes and interpretations of League Rule