Game Rules for Hoop District Men’s League, Season VI. We will observe 2019-2020 NBA Rules & Guidelines with the following adjustments/exceptions:
- a. Timing – Hoop District will play four (4) twelve (12) minute quarters per game/stopped time with the last portion of the fourth (4th) quarter being un-timed, as described under Elam Ending Rules
- i. Half-time will be 2 minutes in length.
- ii. Pre-game/Warm-up time will be 5 minutes in length or the announced game-time, whichever is greater.
- a. Timing – Hoop District will play four (4) twelve (12) minute quarters per game/stopped time with the last portion of the fourth (4th) quarter being un-timed, as described under Elam Ending Rules
Team Time-outs – Each team will have two (2) 60 second timeouts per half — of which one (1) may carry over to the 2nd half. Timeouts may be called by players on the court or by coaches.
Personal Fouls – A player will be disqualified after their 6th personal foul.
Bonus – On the 5th foul of each quarter, all non-shooting fouls will be awarded 2 FT’s.
Elam Ending Rules –At the first stoppage at or under 4:00 of the 4th quarter, the game clock stops and timed play ends. At this juncture, a target score shall be set, equal to the leading team's score plus (+) eight (8). Play shall resume without a game clock until one team matches or exceeds the target score. During the untimed portion (the Elam Ending), any foul on the floor (i.e. any non-offensive, non-shooting foul) while in the bonus shall result in one free throw and the fouled team’s continued possession of the ball.
i. Example: Team A leads Team B 68-73 at the first stoppage under 4:00. The game clock is turned off while the shot clock remains on. The target score is set to 81. The first team that reaches 81 wins the game.
8 seconds to cross half-court
Flagrant 1 and intentional excessive foul one shot and ball.
Except for the first jump ball to begin game, all possessions will alternate according to possession arrow including the start of each new quarter
- Any jump ball situation will go to possession arrow (college/high school)
Clear path fouls along with Flagrant 1 and Flagrant 2 fouls will apply this season
Fighting – During the course of a game, any person who leaves the bench and steps onto the court of play will automatically be ejected from that game and subject to disciplinary action by the Hoop District Men’s League. If a person is determined to be in a fight/altercation during the game, he or she will be ejected from that game and subject to suspension or expulsion for the remainder of the season and playoffs. No refunds will be given.
Hoop District League reserves the right to alter, amend, or otherwise change the rules of the game by which competition will be conducted during Season VI. Should Hoop District alter, amend, or change any rule, Hoop District shall provide public notice to participants.
Curse Rule: It's back and it will be enforced just like always. 1st violation is a technical foul (2 shots), and a team foul. Second violation on the same person is a technical foul (2 shots), and a game ejection. If you get ejected from two games for cursing, you will be suspended for the following game.
Jersey Rule: Every player must have a Hoop District jersey at the start of the game. If a player does NOT have a jersey the violating team is penalized two free throws per violation (to be shot by captain of opposing team)
Captain Rule: Each captain is required to play the first 6 minutes of each quarter. Playing time beyond that is up to each team captain. The only exception to this rule is if another team captain is unavailable for a game or becomes injured during a game. Foul trouble is a personal problem.
Robert Banez continues as our Deputy Commissioner. If you have issues with something happening in or around league play you can address it with him or me.