Last Games
HEATWAVE 99
SPLASH MOB 122
Sat Oct 10 @ 11:00 AM
SPLASH MOB 30
SWISS CHEESE 0
Sat Oct 10 @ 12:00 PM
CARDS 129
HEATWAVE 76
Sat Oct 10 @ 1:00 PM
ISO COLD 30
SWISS CHEESE 0
Sat Oct 10 @ 2:00 PM
ISO COLD 84
CARDS 100
Sat Oct 10 @ 3:00 PM
This Week
HEATWAVE
CARDS
Sun Oct 18 @ 2:00 PM
ISO COLD
SWISS CHEESE
Sun Oct 18 @ 3:30 PM

QUESTIONS? CONTACT:  thejgleague@gmail.com

5v5 LEAGUE RULES

TIMEOUTS

3 TIMEOUTS PER TEAM PER GAME (60 seconds)

MUST HAVE POSSESSION OR DEAD BALL TO CALL TIMEOUT. BALL ADVANCED TO HALF COURT AND THROWN IN FROM OUT OF BOUNDS AFTER TIMEOUTS.

1 TIMEOUT PER TEAM DURING OT.

 

GAME CLOCK

CLOCK STOPS ONLY ON TIMEOUTS, INTENTIONAL OR SHOOTING FOULS DURING CLUTCH MINUTE.  

(EXCEPTIONS DUE TO INJURY OR BALL OUT OF PLAY FOR AN EXTENDED AMOUNT OF TIME)

 

CLUTCH MINUTE

SHOOTING FOULS ACTIVE DURING LAST CLUTCH MINUTE OF GAME, LOGO 5 POINTERS ARE INACTIVE AND DEFENSE IS ALLOWED TO INTENTIONAL FOUL TO STOP CLOCK.

SHOOTING FOULS CALLED BY DESIGNATED GAME MONITOR ONLY.  ALL FREE THROWS ARE 1 SHOT FOR FULL POINTS (EX.  FOUL ON A 3PT SHOT = 1 FREE THROW WORTH 3 POINTS)

WARNING:  IF DEFENSE ATTEMPTS TO CONSISTENTLY FOUL OFFENSE PRIOR TO CLUTCH MINUTE TO SIMPLY REACH BONUS AND FORCE FREE THROWS,  THOSE FOULS WILL BE CONSIDERED FLAGRANT.  OFFENSE WILL SHOOT 1 FREE THROW WORTH 2 POINTS AND WILL REGAIN POSSESSION.

 

BONUS: LOGO 5

ALL SHOTS WITHIN THE HALF COURT CIRCLE AND ANY SHOT BEHIND THE HALF COURT LINE ARE WORTH 5 POINTS.  INACTIVE DURING LAST MINUTE OF GAME.

(facility dependent)

 

FOUL CALLS

GAMES ARE "SELF-OFFICIATED".  OFFENSE CALLS FOULS AND MUST BE CALLED BY THE PLAYER BEING FOULED.  PLAYER NEEDS TO RAISE HAND TO SIGNAL TO SCOREKEEPER.  ALL FOULS WILL RESULT IN A CHECK BALL TO TOP OF KEY UNTIL THE BONUS IS REACHED.  DESIGNATED GAME MONITOR WILL CALL AND ONE'S DURING GAME AT THEIR DISCRETION.  DEFENSE MAY CALL INTENTIONAL FOULS TO STOP CLOCK DURING LAST CLUTCH MINUTE OF GAME ONLY (PLAYER BEING INTENTIONALLY FOULED MUST HAVE POSSESSION OF BALL). 

ONCE SHOOTING FOULS ARE ACTIVE (DURING LAST CLUTCH MINUTE OF GAME), MONITOR WILL MAKE ALL SHOOTING FOUL CALLS...PLAYERS STILL NEED TO CONTINUE TO MAKE NORMAL FOUL CALLS THROUGHOUT GAME.  MONITOR WILL ALSO DECIDE ON ANY ON COURT CALL DISPUTES, JUMP BALL WILL BE CALLED IF UNCLEAR ON CORRECT CALL.

 

TEAM FOUL BONUS

ON TEAM FOUL 8 (30 MIN GAMES), TEAMS WILL ENTER THE BONUS AND OFFENSE SHOOTS ONE FREE THROW WORTH 2 POINTS ("ONE FREE-THROW" RULE).  NO REBOUNDS ON FREE THROWS PRIOR TO CLUTCH MINUTE, THEREFORE NO LINING UP NEEDED.  AFTER FREE THROW IS SHOT (MAKE OR MISS), BALL IS THROWN IN AT FULL COURT BY NEW POSSESSION TEAM.

NOTE: IF A PLAYER IS DEEMED EXCESSIVE ON FOULING, THAT PLAYER WILL BE WARNED AND THEN ASKED TO SUB OUT OR SIT REMAINDER OF GAME(S) IF ACTION CONTINUES

 

"ONE FREE-THROW" RULE

ONE FREE THROW SHOT WILL BE WORTH FULL POINTS.

BONUS AND INTENTIONAL FOULS = 1 FT WORTH 2 POINTS

FLAGRANT AND TAKE FOULS = 1 FT WORTH 2 POINTS PLUS POSSESSION BACK TO OFFENSE

SHOOTING FOULS:  AND ONE = 1 FT WORTH 1 POINT, FOUL ON 2 PT ATTEMPT = 1 FT WORTH 2 POINTS, FOUL ON 3 PT ATTEMPT = 1 FT WORTH 3 POINTS

 

SUB IN

ON COURT PLAYER SLAPS HAND OF BENCH PLAYER SUBBING IN.

(OPPOSING TEAM MUST BE AWARE OF SUB. NO SNEAKING TO MAKE A PLAY)

 

30 MERCY RULE

ONCE A TEAM IS DOWN BY 30 POINTS, THAT TEAM MAY "MERCY OUT" WITH GAME ENDING EARLY.  IF BOTH TEAMS AGREE TO CONTINUE, GAME WILL BE ALLOWED TO FINISH.  AT THE POINT GAME IS DEEMED UNCOMPETATIVE, STAT TRACKING WILL NOT BE RECORDED.

 

OVERTIME

IF A TIE GAME AT END OF REGULATION, A 3 MINUTE OVERTIME WILL BE PLAYED.  DURING OT, TEAMS WILL RESET TO 1 TIMEOUT EACH.  TOTAL TEAM FOULS ARE CARRIED OVER.  IF TEAMS ARE STILL TIED AFTER OT, GAME WILL RESULT IN A TIE DURING REGULAR SEASON.  IF DURING ELIMINATION PLAYOFFS, AN ADDITIONAL OT WILL BE PLAYED UNTIL A WINNER IS DECIDED. 

 

FORFEITS

If a team "NO CALL NO SHOWS" SCHEDULED games, that team will FORFEIT. If a team FORFEITS more than 2 games in a season, that team will be disqualified for playoffs. TEAM WITH MULTIPLE FORFEITS MAY RESULT IN REMOVAL FROM LEAGUE WITHOUT REFUND.

 

GAME DAY SUBS

DURING REG SEASON, TEAMS ARE ALLOWED TO ADD A SUBSTITUTE PLAYER IF NEEDED.  SUB PLAYER(S) WILL NEED TO PAY THE SUB FEE OF $5 PER GAME ($10 = 2 GAMES)

-IN LEAGUE PLAYERS ARE FREE TO PLAY EXTRA AND DO NOT NEED TO PAY SUB FEE-

SUB FEE MUST BE PAID PRIOR TO START OF GAME.  ANY TEAM FOUND TO BE USING UNPAID SUBS WILL LOSE FUTURE SUB PRIVILEGE AND THAT PLAYED GAME WILL BE DEEMED A FORFEIT.

-DURING ELIMINATION PLAYOFFS, SUBSTITUTE PLAYERS ARE NOT ALLOWED...HOWEVER, IF A TEAM IS IN NEED OF SUBSTITUTE PLAYER(S) TO HAVE 5 TO COMPETE, THE SUBSTITUTE PLAYER(S) WILL BE ALLOWED ONLY IF THE OPPOSING TEAM APPROVES, OTHERWISE SUB PLAYER(S) WILL BE INELIGIBLE TO PLAY-

SUB PLAYERS DO NOT RECEIVE STATS.  STATS ARE PERKS FOR OFFICIAL ROSTER PLAYERS ONLY.

 

NO TOLERANCE FOR UNSPORTSMANLIKE CONDUCT

Violators will be warned prior to being removed from the game and/or facility at Commissioner's discretion. IF CONDUCT IS DEEMED EXCESSIVE, Commissioner reserves the right to remove player from league without refund.  Violations include, but not limited to — FOULING WITH INTENT TO HARM, FIGHTING, INTIMIDATION AND THREATS, etc..

YE BE WARNED

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